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Meshes and Models

Explore the composition and application of meshes and models in Unity to shape VR experiences. Understand mesh data, creation techniques, mesh components, and how to import 3D models, enabling you to build detailed virtual environments effectively.

We use meshes and models to shape the appearance of our VR experience. In this lesson, we’ll learn the composition of meshes and models and their application in our game.

Meshes

On a higher level, meshes describe the shape of an object that the GPU renders. We can think of meshes as the skeleton or wireframe of an object. Meshes are made from triangulated or quadrangulated polygons. In graphics, meshes are used together with materials. Materials describe the appearance of the object’s surface.

A sphere mesh without any material attached
A sphere mesh without any material attached

Mesh data

As we discussed in the Graphics and Render Pipelines lesson, after the process of application scripts, the next step in the rendering pipeline is to process geometrical information. Mesh data is processed in the geometry step. The mesh data is a collection of vertices, topology, and indices. ...