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Introduction to Physics in Unity

Explore how Unity's physics engine enables realistic interactions in 3D environments by using Rigidbody and Collider components. Understand how to apply gravity and physical forces to GameObjects without extensive scripting, laying a foundation for immersive VR development with Unity.

Overview

Unity not only allows us to change the look and feel of a scene but also provides us with a built-in physics engine that enables us to create a realistic 3D world with little to no scripting. If you love to play games, then defining your custom physical reality by tweaking just a few parameters might seem exciting. Sounds too good to be true? Let’s dive right in to find out.

Unity without the physics engine

Let’s take a step back and examine Unity without the physics engine before learning more about it. For instance, if we throw a ball into the air, we anticipate it to land on the ground, bounce, and then ...