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Setting Up the VR Environment for the Game

Setting Up the VR Environment for the Game

Learn about setting up the development environment for the medieval dungeon escape VR game.

When creating any scene in Unity, a thorough understanding of each component is essential. Setting up Unity for VR is as simple as any other Unity project. However, architectural know-how is necessary for decision-making scenarios, such as using Oculus in XR Plug-in Management rather than OpenXR. We’ll be creating the scene for our VR project and describing the results along the way. So, buckle up and explore the virtual realm to the fullest.

Configurations and packages installation

Choosing a render pipeline is the first and most crucial step in creating any Unity project or game. Although we can change to different SRPs during the project, it might cause a few rendering problems. We shall choose the render pipeline at the start of our final VR project in order to prevent this hassle. For our VR project, we require a user-friendly render pipeline for beginners that works across platforms and produces optimized results.

Q

Which SRP should we use?

A)

Universal Render Pipeline (URP)

B)

High Definition Render Pipeline (HDRP)

C)

Built-in Render Pipeline

You are right if you’ve selected URP as your response. All of the necessary functionalities are offered by this pre-built SRP.

Setting up the render pipeline (RP)

Now, we’ll set up the URP for our project. There are two ways to go about it.

  • (Recommended): The first is to simply use “3D (URP) Core” from the template options.

  • (Optional): The other is to use 3D Core (built-in pipeline) and add the URP package manually. Here’s how to add the URP package to the 3D Core project:

    • Firstly, navigate to “Windows > Package Manager” and ...