Setting Up the VR Environment for the Game
Explore how to set up the VR environment for your Unity game targeting Meta Quest 2. This lesson guides you through choosing the Universal Render Pipeline, installing XR Plug-in Management and the XR Interaction Toolkit, and configuring settings for optimal VR performance. You will also prepare a medieval-themed VR room as a base for developing immersive gameplay.
We'll cover the following...
When creating any scene in Unity, a thorough understanding of each component is essential. Setting up Unity for VR is as simple as any other Unity project. However, architectural know-how is necessary for decision-making scenarios, such as using Oculus in XR Plug-in Management rather than OpenXR. We’ll be creating the scene for our VR project and describing the results along the way. So, buckle up and explore the virtual realm to the fullest.
Configurations and packages installation
Choosing a render pipeline is the first and most crucial step in creating any Unity project or game. Although we can change to different SRPs during the project, it might cause a few rendering problems. We shall choose the render pipeline at the start of our final VR project in order to prevent this hassle. For our VR project, we require a user-friendly render pipeline for beginners that works across platforms and produces optimized results.
Which SRP should we use?
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Built-in Render Pipeline
You are right if you’ve selected URP as your response. All of the necessary functionalities are offered by this pre-built SRP.
Setting up the render pipeline (RP)
Now, we’ll set up the URP for our project. There are two ways to go about it.
(Recommended): The first is to simply use “3D (URP) Core” from the template options.
(Optional): The other is to use 3D Core (built-in pipeline) and add the URP package manually. Here’s how to add the URP package to the 3D Core project:
Firstly, navigate to “Windows > Package Manager” and ...