Use Rigidbody to Enable Physics
Build on the fundamentals of physics by learning Rigidbody.
Fundamentals of Rigidbody and Transform
The key element that gives a GameObject the ability to feel and apply physical forces is the Rigidbody. Let’s first review some fundamentals to better grasp how the “Rigidbody” component works.
The “Scene” view in Unity Editor shows us the GameObjects present inside the World Space of the respective scene. However, the position, orientation, and size of a GameObject inside the World Space are defined by its “Transform” component.
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