Use Rigidbody to Enable Physics

Fundamentals of Rigidbody and Transform

The key element that gives a GameObject the ability to feel and apply physical forces is the Rigidbody. Let’s first review some fundamentals to better grasp how the “Rigidbody” component works.

The “Scene” view in Unity Editor shows us the GameObjects present inside the World Space of the respective scene. However, the position, orientation, and size of a GameObject inside the World Space are defined by its “Transform” component.

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