Scripting the Gameplay
Explore scripting gameplay in Unity VR to create interactive enemy spawning and gate defense mechanics. Learn to manage object collisions, health updates, and game states essential for immersive VR experiences on Meta Quest 2.
We'll cover the following...
In this lesson, we’ll implement the game logic. The objective is to protect the gate behind the swordsman from the zombies instantiating in front of him.
Note: The gate will have health power of 100, which will be reduced by 10 points on each collision with the enemy.
We’ll stop the enemy by using the magical orb and saber.
Gate creation
To start, we’ll need to create a gate object that will serve as the protective barrier behind the swordsman. Follow these steps to create it:
Create a new cube GameObject and adjust its size so that it overlaps the wall that is located behind the swordsman. Once it’s in the right position, rename the GameObject to Gate.
Next, add a Box ...