Interaction Basics

Learn the essentials of the Unity XR Interaction Toolkit, covering Interactors, Interactables, and Socket Interactors for precise object placement.

Setting up HMD and controller tracking is the first step in a VR project. However, the essence of the gameplay lies in understanding and implementing Interactions. Therefore, we’ll start learning the Interaction System of the Unity XRI Toolkit in this lesson.

Interaction System

The Interaction System consists of three components:

  • Interactor: It’s the object that performs the action.

  • Interactable: It’s the object over which the action is to be performed.

  • Interaction Manager: It’s the object that relays interaction intent between the Interactor and Interactable.

The diagram below summarizes how these components fit together:

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